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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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FLY
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Text File
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1990-08-25
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1KB
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34 lines
fly <ship>|<sector> <plane-count> <bomb-count> <directions>
fly planes (possibly with bombs) from ship or airfield. Directions are:
u - up 8 - up
/r - up right 9 - up right
r - right 6 - right
\r - down right 3 - down right
d - down -OR- 2 - down
/l - down left 1 - down left
l - left 4 - left
\l - up left 7 - up left
e - end of flying . - end of flying
(land or crash)
v - view sector below 5 - view sector below
b - drop some bombs 0 - drop some bombs
Movement prompt is:
<fuel left:planes:bombs each:position>
Fuel comes from the starting airfield or carrier mobility. Landing
chances vary greatly. Watch out for anti-aircraft fire. Fuel units per
plane is from:
fuelAvailable := sectorOrShipMobility * 4;
fuelUsed := min(fuelAvailable, 32); /* fuel tank size */
fuelUnits := techFactor * fuelUsed;
Note that these, as well as most other "magic" constants can be changed
by the Deity. In good weather, when carrying no bombs, planes can fly
one orthogonal sector per fuel unit. Fuel used rises by 1 for each bomb
rack required (each rack can hold 3 bombs) and by 0.2 for each bomb
carried. Diagonal flying takes 1.414 times as much fuel.
Doc: aircraft, war
Help: ships, census, load